top of page
TS12_3D-box
TS12_boxtop
TS12_boxbottom
TS12_Board-1
TS12_Board-2
TS12_Setting_AmberMonolith
TS12_Setting_Beanstalk
TS12_Setting_FoundationStones
TS12_Setting_ObeliskWater
TS12_Dividers-1
TS12_Hero_EnhancedStealthyJack
TS12_Hero_EnhancedLearnedNano
TS12_Hero_AeonPriest
TS12_Hero_ToughGlaive
TS12_Monster_Disassembler
TS12_Monster_Scutimorph
TS12_Monster_RavageBear
TS12_Monster_BanditWarrior
TS12_Monster_Abykos
TS12_Village_VillageJack
TS12_Village_UnstableCrystals
TS12_Village_ShieldBearer
TS12_Village_ChemicalInjector
TS12_Village_Bio-engergyCutter
TS12_Treasure_Stunner
TS12_Treasure_CellularDisruptor
TS12_Basic_IronWind

Thunderstone Advance, Numenera,

AEG with Monte Cook, 2013

A stand alone game that also works as an expansion for Thunderstone Advance. Originally offered as a Kickstarter perk for Monet Cook's Numenera™. This was my first time to delve into the world of combining two different games. I designed the box and the card dividers as well as did the rulebook layout. I also did a redesign of the double sided game board and also created all new location cards which feature artwork from Numenera™. 

bottom of page